/** Wild dog mobile, used as a basic enemy.
 */
function WildDogMobile()
{
	this.skills =
	{
		unarmed: 1
	};
	this.init();
}
WildDogMobile.prototype = new Mobile(
	"wild dog",					// Name
	"d",						// Character
	new Color(0.8, 0.8, 0.8),	// Foreground color
	null,						// Background color
	30,							// HP
	17,							// Speed
	{							// Controller description
		sense: "lookForPlayer",
		alert: "attack",
		idle: "wander",
		wimpy: "none",
		flee: "run",
		attack: "attack",
		follow: "follow"
	}
);
Entity.registerCtor(WildDogMobile, 5);
